3.4 International Team of Mystery
Dexx finally found something that scared the crap out of him, and he’s got to face it before he can go home.
Dexx has overcome many things in his time as a shifter. A rogue angel, a deranged shifter witch, even the most deadly demon Paige has ever come across.
Cardinal Bussemi is something else, however. He kidnapped Dexx, and warded his memories away. Even though Dexx regained his memories, and the ward remains, his shift is broken and his alpha is gone. He suffers from ward sickness that will kill him eventually.
Rainbow Blu’s patron goddess sends them to the shifter plane Vaada Bhoomi for a task and he meets Hattie and the guardian Mah’se.
They must find a way to break the ward on Dexx or more than one world will die. And as if that weren’t enough, Mario Kester and Merry Eastwood raise a creature more dangerous than Sven Seven-Tails, that chase them through the shifter plane.
Dexx has one chance remaining. Discover how to use the crystal left to him by a former incarnation, and become the most powerful witch the world has ever known.
The Whiskeys saved the world from Sven Seven Tails but at a heavy cost. As they're reeling with their losses and at their two newest additions, they're slammed with a new threat that's more powerful than anything they've faced before; their own government. Struggling to find a balance between the paras thrust into the open and the humans who are now terrified of this brave new world, the Whiskeys are thrust into a position that will change their world forever.
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